skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Search for: All records

Creators/Authors contains: "Duan, Lin"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Augmented Reality (AR) enhances the real world by integrating virtual content, yet ensuring the quality, usability, and safety of AR experiences presents significant challenges. Could Vision-Language Models (VLMs) offer a solution for the automated evaluation of AR-generated scenes? Could Vision-Language Models (VLMs) offer a solution for the automated evaluation of AR-generated scenes? In this study, we evaluate the capabilities of three state-of-the-art commercial VLMs -- GPT, Gemini, and Claude -- in identifying and describing AR scenes. For this purpose, we use DiverseAR, the first AR dataset specifically designed to assess VLMs' ability to analyze virtual content across a wide range of AR scene complexities. Our findings demonstrate that VLMs are generally capable of perceiving and describing AR scenes, achieving a True Positive Rate (TPR) of up to 93% for perception and 71% for description. While they excel at identifying obvious virtual objects, such as a glowing apple, they struggle when faced with seamlessly integrated content, such as a virtual pot with realistic shadows. Our results highlight both the strengths and the limitations of VLMs in understanding AR scenarios. We identify key factors affecting VLM performance, including virtual content placement, rendering quality, and physical plausibility. This study underscores the potential of VLMs as tools for evaluating the quality of AR experiences. 
    more » « less
    Free, publicly-accessible full text available March 10, 2026
  2. Free, publicly-accessible full text available December 10, 2025
  3. 3D object detection (OD) is a crucial element in scene understanding. However, most existing 3D OD models have been tailored to work with light detection and ranging (LiDAR) and RGB-D point cloud data, leaving their performance on commonly available visual-inertial simultaneous localization and mapping (VI-SLAM) point clouds unexamined. In this paper, we create and release two datasets: VIP500, 4772 VI-SLAM point clouds covering 500 different object and environment configurations, and VIP500-D, an accompanying set of 20 RGB-D point clouds for the object classes and shapes in VIP500. We then use these datasets to quantify the differences between VI-SLAM point clouds and dense RGB-D point clouds, as well as the discrepancies between VI-SLAM point clouds generated with different object and environment characteristics. Finally, we evaluate the performance of three leading OD models on the diverse data in our VIP500 dataset, revealing the promise of OD models trained on VI-SLAM data; we examine the extent to which both object and environment characteristics impact performance, along with the underlying causes. 
    more » « less
  4. Federated learning (FL) has attracted increasing attention as a promising technique to drive a vast number of edge devices with artificial intelligence. However, it is very challenging to guarantee the efficiency of a FL system in practice due to the heterogeneous computation resources on different devices. To improve the efficiency of FL systems in the real world, asynchronous FL (AFL) and semi-asynchronous FL (SAFL) methods are proposed such that the server does not need to wait for stragglers. However, existing AFL and SAFL systems suffer from poor accuracy and low efficiency in realistic settings where the data is non-IID distributed across devices and the on-device resources are extremely heterogeneous. In this work, we propose FedSEA - a semi-asynchronous FL framework for extremely heterogeneous devices. We theoretically disclose that the unbalanced aggregation frequency is a root cause of accuracy drop in SAFL. Based on this analysis, we design a training configuration scheduler to balance the aggregation frequency of devices such that the accuracy can be improved. To improve the efficiency of the system in realistic settings where the devices have dynamic on-device resource availability, we design a scheduler that can efficiently predict the arriving time of local updates from devices and adjust the synchronization time point according to the devices' predicted arriving time. We also consider the extremely heterogeneous settings where there exist extremely lagging devices that take hundreds of times as long as the training time of the other devices. In the real world, there might be even some extreme stragglers which are not capable of training the global model. To enable these devices to join in training without impairing the systematic efficiency, Fed-SEA enables these extreme stragglers to conduct local training on much smaller models. Our experiments show that compared with status quo approaches, FedSEA improves the inference accuracy by 44.34% and reduces the systematic time cost and local training time cost by 87.02× and 792.9×. FedSEA also reduces the energy consumption of the devices with extremely limited resources by 752.9×. 
    more » « less